This week was just more asset push. In addition to multiple variations on the original wall pieces, to allow diversity of architecture, I also began work on a number of tertiary props that can be scattered around the scene for more visual interest. At the moment I'm not even sure how prevalent these will be- the current level is very tight with not much room for maneuverability, but it's better to have them even if they're used sparingly. I also began using the trim sheet made by Tyler last semester, so future assets will have a bit more pop to them even if they have yet to be textured.