Final Touches
Not much noteworthy the final week of in-game working. It mostly came down to final lighting polishes, checks, and inclusion of some last minute polish assets. The polish assets of note were some spike assets, on which to impale robots, and some arches that add some flavor to the floodlights. The cool thing about these assets, however, is that they were capable of being used in two places- once in their original sizes for their original purpose, and again in the background, upscaled to appear as buildings. In this way, variety was added both in the small scale and the large scale.