Early Experimentation
Welcome!
This is the start of Michael Manfredi's Capstone Development Blog, where you can get a closer look at the artistic progress occurring on the Phantasm Team.
This week, the main priority was about finding a simple style that lent was appealing to the eye but had a speedy workflow. I wanted to emulate the intense colors present in images like these, by Dominik Mayer and Halil Ural, respectively:
They provide striking color and contrast. I did some experimentation with color clashing in these brief thumbnails.
Finally, I did some tests in Unreal to see if the style could be emulated in engine, and I think despite no post processing edits and basic building block objects, the results were quite successful.
After these experiments, I think we can utilize this style effectively by having semi detailed modeling and simple, color focused textures.
This is the start of Michael Manfredi's Capstone Development Blog, where you can get a closer look at the artistic progress occurring on the Phantasm Team.
This week, the main priority was about finding a simple style that lent was appealing to the eye but had a speedy workflow. I wanted to emulate the intense colors present in images like these, by Dominik Mayer and Halil Ural, respectively:
They provide striking color and contrast. I did some experimentation with color clashing in these brief thumbnails.
Finally, I did some tests in Unreal to see if the style could be emulated in engine, and I think despite no post processing edits and basic building block objects, the results were quite successful.
After these experiments, I think we can utilize this style effectively by having semi detailed modeling and simple, color focused textures.
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