Reinventing the Wheel
This week continued the trend of finding new ways to represent the world of re[Mod]. I did a plethora of additional mood paintings and sketches, to help flesh out possible unique areas within the multiplayer map to help break up repetition of areas.
Following the painter-over of a greybox test of the new map delivered by a designer, I analyzed the geometry to determine a rough estimate of what kinds of assets we would need to complete the basic structure of the environment.
One final addition to our repertoire of inspiration was a poster for the show I created using some extra time. I felt it was important to get a feel for the "culture" of this game show. Io thought it would be amusing to contrast the gratuity of the of the shows content with a highly marketable set of characters to bring in crowds.
Following the painter-over of a greybox test of the new map delivered by a designer, I analyzed the geometry to determine a rough estimate of what kinds of assets we would need to complete the basic structure of the environment.
One final addition to our repertoire of inspiration was a poster for the show I created using some extra time. I felt it was important to get a feel for the "culture" of this game show. Io thought it would be amusing to contrast the gratuity of the of the shows content with a highly marketable set of characters to bring in crowds.
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