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Showing posts from November, 2017

The Second Dimension

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This week, aside from the standard prop and architecture asset creation, my main task was to bolster our collection of 2D assets. More specifically, we needed more variety of materials for the floors, walls and doors, and we needed decal assets for the mask design upgrades. I started with the mask decals. A problem we faced was two fold: We needed assets that the player could discover in the world that would unlock the certain upgrades they could then purchase. Each upgrade is represented by a design pattern on the player's mask, and therefore had to be visually distinct and line up with one another properly when overlaid. They also needed to be a decal we could place in the world so the player actually had something they were finding. I ended up taking the mask design, and dividing it up into 27 different individual image alphas, each going to its own decal that could be used for both the menu, the mask and the in-game collectable. The other task for the week was the ma