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Showing posts from December, 2017

Postmortem

As I float towards Re[Mod], I think back on our attempted game, Empirical, and wonder what could have been. It certainly was a high-scope project- essentially the scale of a single level from Bioshock- and we got closer than I could have imagined to achieving the goal. I can't really speak on the challenges Amos and Kai, the designers faced. Nor can I touch the programming difficulties. My understanding and specialty lies solely within the realm of the art, and the Environment. In that regard, I am quite proud of the end result.  Early in the process, the main objective of figuring out exactly how such a large area could be modeled, constructed and polished by one person, was quite the mystery. Thanks to a well crafted pipeline I think not only did we manage to build a believable space, I also think we created a place that has a sense of genuine atmospheric dread.  I would have loved to have an animator, of course, as the enemies are quite... stiff. But I think the shade