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Showing posts from February, 2018

A Map to an Arena

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One of the biggest changes of the past week in the art department is definitely the transition the map has made. Gone are the days of free floating platforms- Now the map is properly set in an arena environment, complete with the beginnings of bleachers and distant buildings.

A Lighting Pass

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This week saw lots of new props and decorative assets, but the biggest jump was the light tests, which show new opportunities for making our environments look better than ever.

Assets

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This week was just more asset push. In addition to multiple variations on the original wall pieces, to allow diversity of architecture, I also began work on a number of tertiary props that can be scattered around the scene for more visual interest. At the moment I'm not even sure how prevalent these will be- the current level is very tight with not much room for maneuverability, but it's better to have them even if they're used sparingly. I also began using the trim sheet made by Tyler last semester, so future assets will have a bit more pop to them even if they have yet to be textured.

The Kit is Started

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This week, the aim was to get started on a kit of modular architectural pieces. This would allow designers to begin construction of the map with pieces the thad some sense of finality. The focus was on the pieces that would be the most universally applicable- walls, doorways and floors/ceilings. Here's a brief selection of the pieces done so far.