This week saw lots of new props and decorative assets, but the biggest jump was the light tests, which show new opportunities for making our environments look better than ever.
One of the biggest changes of the past week in the art department is definitely the transition the map has made. Gone are the days of free floating platforms- Now the map is properly set in an arena environment, complete with the beginnings of bleachers and distant buildings.
This week, I faced head on the issues of asset inefficiency in our maps- We were using 40 thousand assets for a scene that could be done in less than 10 thousand. This was mostly accomplished by simply fixing and remaking some prefabs, so that areas that once used 3 tile pieces now only used one. This was an easy process for the main arena map- not so for the lobby area, which due to a busted prefab had to be changed manually. While I was there, I finished updating the materials and colors on the lobby as well. I think it looks miles better now. I also used new meshes to update the look of the towers, to pull back the overly modular look, and added actual assets for the floodlights illuminating the space. Finally, I worked on the 1V1 level. These changes consisted of similar efficiency updates, replacing meshes where I could. I finally did a final props pass, fixed the stadium lighting, and did one final lighting pass to make sure it was looking good.
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